Self-replication

From Academic Kids

Self-replication is the process by which some things make copies of themselves. Biological cells, given suitable environments, reproduce by cell division. Biological viruses can reproduce, but only by commandeering the reproductive machinery of cells through a process of infection. Computer viruses reproduce using the hardware and software already present on computers. Memes reproduce using the human mind as their reproductive machinery.

Contents

Overview

Theory

Early research by John von Neumann established that one common form of a replicator has several parts:

  • A genome, a compact, usually error-resistant representation of the replicator's stored algorithm. Biologically, this is something like DNA.
  • A specialized set of mechanisms to copy and repair the genome, using resources gathered by the body. Biologically, these are something like transcriptase.
  • A body, which gathers resources and energy, and interprets a stored algorithm. Biologically, these are something like the ribosome.

Exceptions to this pattern are possible. For example, scientists have successfully constructed RNA that copies itself in an "environment" that is a solution of RNA monomers and transcriptase. In this case, the body is the genome, and the specialized copy mechanisms are external.

However, the simplest possible case is that only a genome exists. Without some specification of the self-reproducing steps, a genome-only system is probably better characterized as something like a crystal.

Classes of self-replication

Recent research has begun to categorize replicators, often based on the amount of support they require.

  • Natural replicators have all or most of their design from nonhuman sources.
  • Autotrophic replicators can reproduce themselves "in the wild". They mine their own materials. Usually they are designed by humans, and in particular, can easily accept specifications for human products.
  • Self-reproductive systems produce copies of themselves from industrial feedstocks such as metal bar and wire.
  • Self-assembling systems assemble copies of themselves from finished, delivered parts.

The design space for machine replicators is very broad. A comprehensive study to date has identified 137 design dimensions grouped into a dozen separate categories, including: (1) Replication Control, (2) Replication Information, (3) Replication Substrate, (4) Replicator Structure, (5) Passive Parts, (6) Active Subunits, (7) Replicator Energetics, (8) Replicator Kinematics, (9) Replication Process, (10) Replicator Performance, (11) Product Structure, and (12) Evolvability.

A self-reproducing computer program

In computer science a self-reproducing computer program is a computer program, that, when executed, outputs its own code. This is also called a quine. Here is an example program in the Python programming language:

a='a=%s;print a%%`a`';print a%`a`

A more trivial approach is to write a program that will make a copy of any stream of data that it is directed to, and then direct it at itself. In this case the program is treated as both executable code, and as data to be manipulated.

This approach is common in most self-replicating systems, including biological life, and is simpler in that it does not require the program to contain a complete description of itself.

The simplest possible self-reproducing computer program is simply a zero-length file. When compiled, some compilers will produce another zero-length file as output. This elegant solution was apparently only first noticed by Jonathan Finn in 2002, but due to its trivial nature is more of a curiousity than anything else.

Applications

It is a long-term goal of some engineering sciences to achieve self-replication in a material device. The usual reason is to achieve a low cost per item while retaining the utility of a manufactured good. Many authorities say that in the limit, the cost of self-replicating items should approach the cost-per-weight of wood or other biological substances, because self-replication avoids the costs of labor, capital and distribution in conventional manufactured goods.

A fully novel artificial replicator is a reasonable near-term goal. A NASA study recently (http://www.niac.usra.edu/files/studies/final_report/883Toth-Fejel.pdf) placed the complexity of a clanking replicator at approximately that of a Intel's Pentium 4 CPU. That is, the technology is achievable with a relatively small engineering group in a reasonable commercial time-scale at a reasonable cost.

Given the currently keen interest in biotechnology and the high levels of funding in that field, attempts to exploit the replicative ability of existing cells are timely, and may easily lead to significant insights and advances.

A variation of self replication is of practical relevance in compiler construction, where a similar chicken and egg problem occurs as in natural self replication. A compiler (phenotype) can be applied on the compiler's own source code (genotype) producing the compiler itself. During compiler development, a modified (mutated) source is used to create the next generation of the compiler. This process differs from natural self replication in that the process is directed by an engineer, not by the subject itself.

Fields involving study of self-replication

Most of the research has occurred in a few areas:

  • Biology studies natural replication and replicators, and their interaction. These can be an important guide to avoid design difficulties in self-replicating machinery.
  • Memetics studies ideas and how they propagate in human culture. Memes require only small amounts of material, and therefore have theoretical similarities to viruses and are often described as viral.
  • Nanotechnology or more precisely, Molecular engineering is concerned with making machinery with nanometer-scale parts. Without self-replication, capital and assembly costs of molecular machines become impossibly large.
  • Space resources: NASA has sponsored a number of design studies to develop self-replicating mechanisms to mine space resources. Most of these use computer-controlled machinery that copies itself.
  • Computer security: Many computer security problems are caused by self-reproducing computer programs that infect computers.

Self-replication in industry

Space exploration and manufacturing

The goal of self-replication in space systems is to exploit large amounts of matter with a low launch mass. For example, an autotrophic self-replicating machine could cover a moon or planet with solar cells, and beam the power to the Earth using microwaves. Once in place, the same machinery that built itself could also produce raw materials or manufactured objects, including transportation systems to ship the products. Another model of self-replicating machine would copy itself through the galaxy, sending information back.

In general, since these systems are autotrophic, they are the most difficult and complex known replicators. They are also thought to be the most hazardous, because they do not require any inputs from human beings in order to reproduce.

A classic theoretical study of replicators in space is the 1980 NASA study (http://wikisource.org/wiki/Advanced_Automation_for_Space_Missions) of autotrophic clanking replicators, edited by Robert Freitas.

Much of the design study was concerned with a simple, flexible chemical system for processing lunar regolith, and the differences between the ratio of elements needed by the replicator, and the ratios available in regolith. The limiting element was Chlorine, an essential element to process regolith for Aluminum. Chlorine is very rare in lunar regolith, and a substantially faster rate of reproduction could be assured by importing modest amounts.

The reference design specified small computer-controlled electric carts running on rails. Each cart could have a simple hand or a small bull-dozer shovel, forming a basic robot.

Power would be provided by a "canopy" of solar cells supported on pillars. The other machinery could run under the canopy.

A "casting robot" would use a robotic arm with a few sculpting tools to make plaster molds. Plaster molds are easy to make, and make precise parts with good surface finishes. The robot would then cast most of the parts either from non-conductive molten rock (basalt) or purified metals. An electric oven melted the materials.

A speculative, more complex "chip factory" was specified to produce the computer and electronic systems, but the designers also said that it might prove practical to ship the chips from Earth as if they were "vitamins".

Molecular manufacturing

Nanotechnologists in particular believe that their work will likely fail to reach a state of maturity until human beings design a self-replicating assembler of nanometer dimensions.

These systems are substantially simpler than autotrophic systems, because they are provided with purified feedstocks and energy. They do not have to reproduce them. This distinction is at the root of some of the controversy about whether molecular manufacturing is possible or not. Many authorities who find it impossible are clearly citing sources for complex autotrophic self-replicating systems. Many of the authorities who find it possible are clearly citing sources for much simpler self-assembling systems, which have been demonstrated. In the meantime, a LEGO-built autonomous robot able to follow a pre-set track and assemble an exact copy of itself, starting from four externally-provided components, was demonstrated experimentally in 2003.

Merely exploiting the replicative abilities of existing cells is insufficient, because of limitations in the process of protein biosynthesis (also see the listing for RNA). What is required is the rational design of an entirely novel replicator with a much wider range of synthesis capabilities.

For a discussion of other chemical bases for hypothetical self-replicating systems, see carbon chauvinism.

Industrial assembly

Industrial robots have already been used to assemble robots of the same model, demonstrating self-assembling systems.

See also

References

Navigation

Academic Kids Menu

  • Art and Cultures
    • Art (http://www.academickids.com/encyclopedia/index.php/Art)
    • Architecture (http://www.academickids.com/encyclopedia/index.php/Architecture)
    • Cultures (http://www.academickids.com/encyclopedia/index.php/Cultures)
    • Music (http://www.academickids.com/encyclopedia/index.php/Music)
    • Musical Instruments (http://academickids.com/encyclopedia/index.php/List_of_musical_instruments)
  • Biographies (http://www.academickids.com/encyclopedia/index.php/Biographies)
  • Clipart (http://www.academickids.com/encyclopedia/index.php/Clipart)
  • Geography (http://www.academickids.com/encyclopedia/index.php/Geography)
    • Countries of the World (http://www.academickids.com/encyclopedia/index.php/Countries)
    • Maps (http://www.academickids.com/encyclopedia/index.php/Maps)
    • Flags (http://www.academickids.com/encyclopedia/index.php/Flags)
    • Continents (http://www.academickids.com/encyclopedia/index.php/Continents)
  • History (http://www.academickids.com/encyclopedia/index.php/History)
    • Ancient Civilizations (http://www.academickids.com/encyclopedia/index.php/Ancient_Civilizations)
    • Industrial Revolution (http://www.academickids.com/encyclopedia/index.php/Industrial_Revolution)
    • Middle Ages (http://www.academickids.com/encyclopedia/index.php/Middle_Ages)
    • Prehistory (http://www.academickids.com/encyclopedia/index.php/Prehistory)
    • Renaissance (http://www.academickids.com/encyclopedia/index.php/Renaissance)
    • Timelines (http://www.academickids.com/encyclopedia/index.php/Timelines)
    • United States (http://www.academickids.com/encyclopedia/index.php/United_States)
    • Wars (http://www.academickids.com/encyclopedia/index.php/Wars)
    • World History (http://www.academickids.com/encyclopedia/index.php/History_of_the_world)
  • Human Body (http://www.academickids.com/encyclopedia/index.php/Human_Body)
  • Mathematics (http://www.academickids.com/encyclopedia/index.php/Mathematics)
  • Reference (http://www.academickids.com/encyclopedia/index.php/Reference)
  • Science (http://www.academickids.com/encyclopedia/index.php/Science)
    • Animals (http://www.academickids.com/encyclopedia/index.php/Animals)
    • Aviation (http://www.academickids.com/encyclopedia/index.php/Aviation)
    • Dinosaurs (http://www.academickids.com/encyclopedia/index.php/Dinosaurs)
    • Earth (http://www.academickids.com/encyclopedia/index.php/Earth)
    • Inventions (http://www.academickids.com/encyclopedia/index.php/Inventions)
    • Physical Science (http://www.academickids.com/encyclopedia/index.php/Physical_Science)
    • Plants (http://www.academickids.com/encyclopedia/index.php/Plants)
    • Scientists (http://www.academickids.com/encyclopedia/index.php/Scientists)
  • Social Studies (http://www.academickids.com/encyclopedia/index.php/Social_Studies)
    • Anthropology (http://www.academickids.com/encyclopedia/index.php/Anthropology)
    • Economics (http://www.academickids.com/encyclopedia/index.php/Economics)
    • Government (http://www.academickids.com/encyclopedia/index.php/Government)
    • Religion (http://www.academickids.com/encyclopedia/index.php/Religion)
    • Holidays (http://www.academickids.com/encyclopedia/index.php/Holidays)
  • Space and Astronomy
    • Solar System (http://www.academickids.com/encyclopedia/index.php/Solar_System)
    • Planets (http://www.academickids.com/encyclopedia/index.php/Planets)
  • Sports (http://www.academickids.com/encyclopedia/index.php/Sports)
  • Timelines (http://www.academickids.com/encyclopedia/index.php/Timelines)
  • Weather (http://www.academickids.com/encyclopedia/index.php/Weather)
  • US States (http://www.academickids.com/encyclopedia/index.php/US_States)

Information

  • Home Page (http://academickids.com/encyclopedia/index.php)
  • Contact Us (http://www.academickids.com/encyclopedia/index.php/Contactus)

  • Clip Art (http://classroomclipart.com)
Toolbox
Personal tools